If you throne room a throne room you play an action doing it twice and then play another action and do it twice.
Dominion throne room cellar.
It s great when you have lots of action cards and are sure you ll be able to draw throne room in hand with a good action but be careful if you buy it too early or when you have too many treasure and victory cards and.
Mid game it fixes unlucky draws in order to set up your engine.
Dominion base like most other 2 actions cellar is a versatile card.
Cellar council room laboratory militia mine moat moneylender thief throne room woodcutter.
Cellar works really well with other cycling cards including terminal ones.
Additional rules from the rulebook you pick another action card in your hand play it and play it again.
Cellar works well in the end game to pass up dead cards like victory cards and curse cards.
You completely resolve playing the action the first time before playing it the second time.
It allows you to play another action card from your hand twice as if you had a village and two copies of that action card.
3 or more is optimal.
Throne room is an action card from the base set.
Early game it cycles through your deck so you can quickly play your newly bought cards.
Cellar chapel moat harbinger merchant vassal village workshop bureaucrat gardens militia moneylender poacher remodel smithy throne room bandit council room festival laboratory library market.